This is the second post in our series on real-world augmented reality (AR) and virtual reality (VR). In Part 1 we looked at Google’s AR tools, flight simulators and fighter-jet HUDs. Here we cover three areas where the technology has changed the most since we first wrote this: cars, smart glasses and healthcare. We have […]
Applications of AR and VR; other than gaming and Snapchat
Probably the best part about Pokemon GO and the Snapchat filters (more than their cuteness) was how the two used a seemingly difficult or icky(I’m referring to the motion sickness) technology into something mainstream and fun. Up until a decade or two years ago, AR and VR was more of science fiction but these days, […]
Ethical Dilemmas of Modern-Day Tech, Part 4
This is the final part of our series on the ethical conundrums of modern technology. Read Part 1, Part 2 and Part 3 first if you want the full picture. In short: Connected devices ask us to trade privacy for convenience, and over-the-air (OTA) updates let manufacturers change, limit or retire a product long after […]
Ethical Dilemmas of Social Media: Free Speech, Fake News and AI-Era Content Moderation (Part Three)
Key takeaways Ever since 2004, social media has shaped public debate Ever since Facebook launched in 2004, social networks have become a major part of society. Selfies, memes, debates and discussions are a daily routine for a large part of the population. What used to happen between a few friends over a pint or two […]
The Ethical Dilemmas of Modern-Day Tech (Part two)
Key takeaways I am not a big fan of dystopian novels (they almost always make me very angry). But I have always been impressed by how they draw parallels with real events. Another common feature of these books, particularly of the Orwellian variety, is the advanced technology the regime uses. From the telescreens in George […]